Dwarf Warriors.
Dwarfs live in family units called clans. In times of war the clans muster
together to form into regiments. The warriors of these regiments are expected
to maintain their own armor and weapons, which are often ancient family
heirlooms which have been handed down though the
generations and presented to the Dwarf when he comes of age.
Dwarf Rangers.
Rangers watch over the Mountain passes that snake though the Dwarf realms. They
keep watch for approaching danger and hunt down Ogres and Orcs.
When they spot an approaching army they will send signals to the stronghold and
once the Karak has been warned they start to hound
and disrupt the enemy.
Dwarf Ironbreakers.
The Ironbreakers guard the deep abandoned tunnels
from numerous dark creatures that would otherwise invade the hold. They spend
much of their time below ground in the deepest, least visited parts of the
stronghold. Because of the extreme danger of their duty they wear fine magic
armor to protect themselves. (Also see: Ironbeards.)
Dwarf Longbeards.
Dwarfs are taught from an early age to respect their elders, and the oldest
Dwarfs in the hold are accorded the greatest respect. Their beards must stretch
down to the floor before they are given the title of Longbeard.
The ceremony that follows when a Dwarf joins this elite caste is a great
occasion; many a tavern has been drunk dry in the ensuring feast. (Also see: Greatbeards.)
Dwarf Hammerers.
The Hammerers are the King's elite personal guard and so are accorded a high
status within the stronghold. They are very skilled warriors and are personally
selected by the King himself. If a Dwarf should prove himself
courageous enough over the course of many battles he may be selected to join
the Hammerers. (Also see: Gatekeepers.)
Dwarf Runesmiths.
Runesmiths are ancient and powerful individuals and
such are accorded a great status within their stronghold. It takes hundreds of
years for an apprentice to master the skills necessary to forge a rune. They
uphold family traditions of working metal and magic into mighty runes.
(Also see: Runelords.)
Dwarf Slayers.
Across the Old World there is no race more ancient, or more defiant, than
the Dwarfs. A proud pople, they do not cope easily
with failure or personal loss. Those who are so ill fortuned will often forsake
the fellowship of their family and friends for a life of self-imposed exile,
having broken with everything they hold dear, they deliberately seek death by
hunting down and challenging the largest monsters they can find. Berserk in
battle, inconsolably dour at rest, a Dwarf Slayer is a dangerous ally and a
deadly enemy.